[SKETCHBOOK] DRAW A WASP #2
2016-01-08. AM 02:54
WeeklyTIP
  • [Drawing a wasp] 2.Transformed into a bike!


    Hi,
    I'm @uzu ~!

    Leveraging the wasp drawing as a tool, I would like to draw in a futuristic bike.

  • Open the drawing that’s been saved.

    Lower the transparency and put another new layer on top of it.

    Instead of looking for a bike picture, think slowly the parts that you could remember about a bike.


    I can recall a muffler, a fuel tank, seat, bike handle and lights like turn indicator, headlight and rear light.

    I would like to take these as key points.
    First, the stomach is the biggest part, so I will locate the trunk, rear light and seat.
  • Next comes the engine, the heart of the bike and I will draw in a fuel tank on top of it.

    Then, I will change the legs of the wasp to draw in the muffler and propel (there are no wheels, so I imagined that the bike could fly the sky by emitting gas through the gas emitter).

    The big parts of the body are almost done.


    Now, let’s put in the direction indicator on the stomach and the footstep.

    Also, I drew in a lamp which serves the role of an airplane’s red light during night in the wasp’s needle.
  • Now, then I will put in the handle, dashboard which is the head of the bike, as well as the headlamp that is similar to the wasp’s eyes.

    In addition, I drew in a riffle for attack during flight since the front part seems to be empty.
  • The overall sketch is done.
    I no longer need the reference layer so I make it invisible.

    Then, I sketch the position of the wasp pattern on the trunk.

    Also, I added the lid of fuel inlet beside the trunk.

    Then, I make another layer and select thick charcoal color brush before I start drawing the outlines.

    Let me draw the seat part and fuel tank.
  • Then, I put in the rear light behind the seat and the trunk cover and license plate beneath it.

    Express the wasp pattern on the trunk cover in black and draw the lamp on the needle with think ball pen tool.
  • Depict the part beside the trunk after drawing the lamp, and then draw in the lid of the fuel inlet, as well as the indicator and footstep.

    Also, give a glossy texture for the muffler.
    Then, draw the pipe that connects the engine to engine beneath the fuel tank.
  • In addition, draw a gas emitter beneath the engine and give a glossy texture to the fuel tank.

    Then, put in the handle part, which is the head of the bike.

    Also, draw in the handle bar, which could start up the car with a key inserted, and a brake.
  • Also, draw the dashboard around the handle and the overall cover that protects the dashboard.

    Then, put in the heads including the headlamp.
  • Change the sketch layer as invisible and start depicting.

    First, draw the wasp pattern around the trunk part.

    I inserted my pen name at the back of the seat where the bike brand names are usually revealed.

    In addition, I depicted the riffle in the head part.


    Also, I revised the headlight part a little and put in a small horns where there were feelers.

    (Small parts for depicting can be added on one’s demand, giving more pleasure. It would not impact the whole drawing in general.)
  • I added more depicting or glossy texture to the trunk.
    Then, I put in a slight pattern inside the headlight.

    Then, I draw the gas emitter in the end of the muffler with white color.

    Check whether there are lines that stick out and trim them when necessary.
  • When you are done with the machinery part, express the gas emitted from the inlet.

    If you select “color mixture” for the layer character from the layer setting,

    it will change into a form that the colors are overlapping.

    It seems we are almost done.
    Done!